Kronos is the Greek god of time and so the name Chronon. Enough teaching.. Eyemaze produces some really innovative and challenging puzzle games. Chronon is no exception and the gameplay is fabulous. Its a point and click game but not like others in the same genre. You'll have to think hard. The most interesting part of eyemaze games is that it adds one more dimension to your game - Time and that's where all the fun lies. The game starts with some weird looking monster going out of his house at 6 in the morning. A ghost that works during day time and returns back at 7 in the evening. There is a li'l yellow man in a cage. We have to return the Yellow man his freedom. A small hint: You dont need to kill the ghost to be free, you can also make him happy.. umm.. amke him some nice dish till he comes back. I wont spoil much of your fun discover it for yourself and enjoy. The Score at the bottom will give you an indicator if you are moving in the right direction.
game source: eyemaze game categoy: point and click / puzzle
---------------------------------------------------------------- Chronon Walkthrough ---------------------------------------------------------------- I would recommed all of you to try completing the game yourself. Just following the walkthrough would take away half the fun playing it. But at times this game can get a li'l too difficult to complete. So if you are stuck and just cant find the way out click the show walkthrough button below
You can select time of the day for which you want to move objects by clicking on the time on the top of the screen.
1. Click 12:25 i] On the center of the screen there is a circular something..(i dunno what it is called but it seems it is used as an heating device). Click on it so that it goes into the fireplace. ii] You'll see someting on the window top. Its a clock. Click on it so that it hangs where the heating ring was present.
2. Click 14:45 i] You'll find a key popping out of the top of the clock at it has struck 12. (Note: the clock works only when it is hanged. weird). Click on the key. You'll get additional time.
3. Click 6:15 i] Put the heating ring on the table. ii] Click on the egg to put it on the top of the heating ring. ii] Open the window.
4. Click 9:05 i] Click on the ledge in the fireplace to remove it. ii] Click on the rope at the bottom of the table to tie it to the ledge and the new born baby. ii] Click on the milk bottle on the left of the baby to give it to the baby.
5. Click 9:45 i] Monster as gone out of the house. Thankfully we've tied a rope to his leg. Click on the rope to bring him back in.
6. Click 12:25 i] The monster liked the red fruit so much that he has brought it with him. Click on the fruit to drop it on the floor. ii] Click on the rope so that the rope get tied to the red fruit. ii] Click on the bottle to put it on the left side of the table. iii] Click on the bottle in the baby's hand to put it on the right side of the table.
7. Click 6:15 i] Click on the clock above the window to hang it on the wall
8. Click 9:05 i] Click on the tail of the Clock so that it gets straightened.
9. Click 9:45 i] An egg has popped up on the top of the clock. Click on it. Wow clocks give eggs. ii] The cage has been lifted up. Click on the wood at the bottom of the cage to put it above the window.
10. Click 12:25 i] Click on the mirror and let the baby see his face.
11. Click 14:55 i] Now the haeting ring is burning. Click on it to put it into the fireplace. ii] Click on the wood at the top of the window to put it into fireplace. iii] Put ledge on the fireplace back. iv] Click on the pabn to put it on the table. v] Click on all items kept above the fireplace except the black bottle. Also click the two bottle on the right and left of the table. vi] Put clock back on the window shelf.
11. Click 18:10 i] Click on the pan to cook all our ingredients. ii] Put clock back on the wall.
12. Click 19:00 Great the moster liked whatever rubbish you cooked and is ok with the li'l yellow boy out of the cage. If your score is below 100 there is still someting more you can do to make the monster more happy ofcourse if you have nothing better to do than to please a stupid monster on your computer screen.
1 comment:
Anonymous
said...
If doing the above HASN'T got you the full 100 points (and the little notice which says 'Congratulations') then you've missed out something pretty important...and that is:
You need to get all the 'cooking' ingredients into the pan much earlier in the day (something the above blogger didn't solve!). You do this (if I remember rightly) by putting all the ingredients which are ABOVE THE FIREPLACE into the pot at 9:05 (I think).
Later on (14:55?), once the MILK is available in the bottle (the fairy thing collected) then you add that to the pan too - before putting it on the fire to heat at 18:10.
This leaves you the water in the flask (which you used to start the fire in the nest) - and you simply leave this because when you get to the end (1900) the monster gets a FULLY RISEN cake, AND a drink of water to wash it down....and YOU get 100 / 100!
And it only took me 3 hours to solve it - easy huh?!
1 comment:
If doing the above HASN'T got you the full 100 points (and the little notice which says 'Congratulations') then you've missed out something pretty important...and that is:
You need to get all the 'cooking' ingredients into the pan much earlier in the day (something the above blogger didn't solve!).
You do this (if I remember rightly) by putting all the ingredients which are ABOVE THE FIREPLACE into the pot at 9:05 (I think).
Later on (14:55?), once the MILK is available in the bottle (the fairy thing collected) then you add that to the pan too - before putting it on the fire to heat at 18:10.
This leaves you the water in the flask (which you used to start the fire in the nest) - and you simply leave this because when you get to the end (1900) the monster gets a FULLY RISEN cake, AND a drink of water to wash it down....and YOU get 100 / 100!
And it only took me 3 hours to solve it - easy huh?!
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